![]() ![]() There is some form pattern for the numbers, however, in which a number is increased by a variable, which increases by 0.25 after increasing the number twice.It is unknown whether words with a weight higher than 16 deal or do not deal more damage than words with a weight of 16.The values in these words may be low, but the resultant damage in-game is higher due to the attack statistic of Lex and the potent boosting power of gems.ġ Words with a weight of 2 and lower are possible using tile ailments. The damage of a word is based on the sum of the weights of its letters, which is then rounded down to an integer, and applied to the values in this table. Here is a list of the letters, their corresponding weights, and the color of the pip in which they are displayed in the game.ġ Q is considered 1.75 as a single letter, but it is always paired as Qu, with an in-game weight of 2.75. If the tile is affected by a tile ailment, a number replaces the pip representing the number of turns remaining until it expires. ![]() This is indicated by a dot in the lower-right corner of the tile, which displays either a bronze, silver, or gold pip. Tile ailments of enemies apply negative effects like making them deal no damage or damage the player instead, making them unusable, or transforming their letters into more difficult ones.Ĭertain letters deal more damage, while others deal less. Beneficial tiles add bonus damage to the whole word when used and cause and apply a status effect beneficial to the player. ![]() In Bookworm Adventures, the tiles deal damage to the enemy, with more valuable letters contributing more to the damage dealt. Tiles represent a single letter, or the double letter "Qu", that can be spelled to form words that give points based on how rare the letters used are. ![]()
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